Cure Critical Wounds : Cures 4d8 damage 1/level (max 20).
Bardic Music A bardic sage's powers of inspiration are not as persistent as those of a traditional bard.6th-Level Feat: videoslots отзывы Improved Disarm.Plant Domain Spells Entangle : Plants entangle everyone in 40-ft.-radius.The game organizes the chaos of combat into a cycle of rounds and turns.Mighty villains and special nonplayer characters are common exceptions; the GM might have them fall unconscious and follow the same rules as player characters.Use these abilities a total number of times per day equal to 3 your Charisma modifier.Or maybe each monk simply chooses her own way in life, styling herself after great martial artists of the past.Wolf Totem Class Features A barbarian dedicated to the wolf totem does not gain the standard uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.On a hit, an unarmed strike deals bludgeoning damage equal to 1 your Strength modifier.Rogue Variant: Wilderness Rogue The wilderness rogue prefers to put her skills to use in the great outdoors, rather than in cramped alleys and dungeon corridors.Fighter Some fighters prefer stealth and cunning over martial skill.Unless a feature that grants you temporary hit points has a duration, they last until theyre depleted or you finish a long rest.Boar Totem Class Features.Dexterity (Stealth) checks of anyone hiding with the passive.Aura of Evil (Ex) The power of a paladin of slaughter's aura of evil (see the detect evil spell) is equal to her paladin of slaughter level, just as with the aura of a cleric of an evil deity.
Gain Favored enemy (as ranger archery combat style, improved archery combat style, and archery combat style mastery (as ranger).
This ability is otherwise identical to the standard paladin's ability to smite evil, including increased daily uses as the paladin of slaughter gains class levels.Aid : 1 on attack rolls, 1 on saves against fear, 1d8 temporary hp 1/level (max 10).A spell tells you which dice to roll for damage and whether to add any modifiers.You can take a bonus action only when a special ability, spell, or other feature of the game states that you can do something as a bonus action.Examples include If the cultist steps on the trapdoor, Ill pull the lever that opens it, and If the goblin steps next to me, I move away.Shield of Law F : 4 to AC, 4 resistance, and SR 25 against chaotic spells.Every foot of movement in difficult terrain costs 1 extra foot.Protection Domain Spells Sanctuary : Opponents cant attack you, and you cant attack.Disintegrate : Makes one creature or object vanish.When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.Such a challenge is represented by a contest.Denying Stance The Denying Stance monk seeks to neutralize the opponent's maneuvers, thwarting him at every turn until he becomes so frustrated that he makes a crucial error.Animal Companion An avenger does not gain the service of an animal companion.Spell Turning : Reflect 1d46 spell levels back at caster.
Cold Domain 0ray of frost; 1stchill touch; 2ndchill metal (as 2nd-level druid spell 3rdsleet storm; 4thwall of ice; 5thcone of cold; 6thfreezing sphere; 7thdelayed blast frostball (as delayed blast fireball, but deals cold damage instead of fire damage 8thpolar ray; 9thcomet swarm (as meteor swarm.
A savage bard who becomes nonchaotic cannot progress in levels as a bard, though he retains all his bard abilities.
Dash When you take the Dash action, you gain extra movement for the current turn.